Rabu, 25 Desember 2013

Kingdom Rush Mod (Unlimited Gems) 2.2.0

Kingdom Rush Mod (Unlimited Gems) v2.2 APK

The acclaimed action fantasy defense game is now available on Android for Phones and Tablets! – Kingdom Rush Mod (Unlimited Gems) v2.2 APK
Kingdom Rush Mod (Unlimited Gems) APK

Description:

Version 2.0: A new battle! Moloch the Archdevil has opened a portal from the netherworld and its threatening Linirea!

Welcome to the Burning Torment campaign!

Update features:★ 2 new stages! Face the demon hordes in the Rift of Cinders!★ 5 new enemies from the netherworld!★ Boss fight: Moloch the Archdevil is waiting in his throne behind the portal!★ 2 new heroes: Play as Oni the demonic samurai or Hacksaw the gnome tinker with its marvelous contraption!★ New achievements and Easter eggs!

The acclaimed action fantasy defense game is now available on Android for Phones and Tablets! Get ready for an epic journey to defend your kingdom against hordes of orcs, trolls, evil wizards and other nasty fiends using a vast arsenal of towers and spells at your command!

Fight on forests, mountains and wastelands, customizing your defensivestrategy with different tower upgrades and specializations! Rain fire upon your enemies, summon reinforcements, command your troops, recruit elven warriors and face legendary monsters on a quest to save the Kingdom from the forces of darkness!

GAME FEATURES:★ Epic defense battles that will hook you for hours!★ Command your soldiers and see them engage in hand to hand cartoon battles!★ 8 specialized tower upgrades to customize your strategy! Mighty Barbarians, Arcane Wizards, Forest Rangers to name a few.★ Over 18 tower abilities! Have your Sorcerers summon earthelementals and polymorph your enemies!★ Over 50 different enemies, from Goblins to Demons each with their own skills! (Beware of the mountain Trolls!)★ 9 Heroes: Choose your champion to lead your troops to victory!★ Intense boss fights never seen on a defense game!★ Hours of gameplay with over 60 achievements★ Extra game modes that will challenge your tactical skills to the limit.★ High definition awesome illustrated cartoon art!★ In-game encyclopedia with information from your towers and enemies.★ Optimized for Android Phones and Tablets!

What’s NewA new evil has risen! From the depths of the Rotten Forest a terrible foe is infecting the lands!The elves seek your aid! Will you be able to help them?- Boss fight: Face Myconid and his Rothshrooms that are plaguing the area!- New Hero: The Mighty Thor joins the battle!- New Achievements & Easter eggs!DownloadExtract If Downloaded File Is Compressed (RAR or ZIP)Install APKLaunch the App

Download :
http://j.gs/3Dts

Dragon Mania 1.0.3 MOD APK (Unlimited Gold Coins)


Meet the fiercest and friendliest dragons ever. Raise and breed them to create fantastic dragons and complete your collection. Train them to battle against your  
friends or team up with them to defeat hordes of enemies and become the ultimate Dragon Breeder!
• Original dragons with unique abilities and 11 different elemental attributes.
• Combine dragons to create new breeds! 50 dragons to collect and nurture!
• Improve their habitats, feed them, boost their level, and attract visitors to your island.
• Train your dragons for battle in an epic arena mini-game!
• Raid evil Vikings and win big rewards!
• Fight against your friends or join forces to defeat foes.

Requires Android: 2.2 and Up

Version: 1.0.3

PLAY LINK: DRAGON MANIA 

NEED INTERNET? : NO

Download Links:

ZIPPYSHARE:
http://j.gs/3C86

Selasa, 08 Januari 2013

Grand Theft Auto V Preview


Grand Theft Auto V Box Art
System: Xbox 360, PC, PS3
Dev: Rockstar
Pub: Rockstar
Release: TBA
Players: 1
Screen Resolution: 480p-1080p
A Satire On Los Angeles Life
by Angelo M. D'Argenio
What info do we have about Grand Theft Auto V? Well, we have a trailer, a bunch of screenshots, and a few scattered statements from Rockstar, but we still don't have a clear picture of what our next crime spree looks like. So let's take a minute to look at all that we have seen so far and make some educated guesses about what Grand Theft Auto V is going to be like.
Grand Theft Auto V Screenshot
First of all, it was confirmed that Grand Theft Auto V would take place in Los Santos, a city in San Andreas. Many of you may remember San Andreas from, appropriately enough, Grand Theft Auto: San Andreas. But that game wasn't a numbered title. Still, GTA titles tend to stand on their own anyway, so the V in GTA V's title is probably insignificant.
However, the fact that we are going back to San Andreas is not insignificant at all. Perhaps this means that we will see a renewed focus on RPG-like elements, much as we had in San Andreas. Perhaps this means that we will see old characters and places return as well. San Andreas and Los Santos are based around Los Angeles and Southern California, so we can be sure to see plenty of riffs on SoCal culture. Heck, I wouldn't be surprised if Los Santos hosts some sort of riff on E3.
Grand Theft Auto V Screenshot



The trailer took us to several places in Los Santos, including the surrounding areas of Vinewood, Vespucci beach, and Pleasure Pier. 
Obviously, these are based on Hollywood, Venice Beach, and the Santa Monica pier. The trailer also took us to Little Seoul, which is a riff on Koreatown. In addition, it appears as if we are going to end up going into the wilderness as well, with the trailer showing off some mountainous regions and wooded areas.
One of the biggest draws of Grand Theft Auto is the ability to, well, commit Grand Theft Auto. Grand Theft Auto V, though, will also allow you to commit Grand Theft Aerial and Grand Theft Naval. The trailer showcased vehicles such as helicopters, planes, Jet Skis, and more. Rockstar is obviously diversifying the types of vehicles you can pilfer this time around. A tank is only the tip of the iceberg. Here's hoping we eventually get to steal shuttles to the moon.
Grand Theft Auto V Screenshot
Grand Theft Auto V is also going to integrate several new side activities as well. Remember how GTA IV let you go bowling with contacts. Well, GTA V will let you play golf, practice yoga, go hiking and more. We may even see a return of a Red Dead Redemption-style poker minigame. Rockstar already has the code for it, after all.
Grand Theft Auto V juga akan mencakup fokus baru pada multiplayerPermainan ini akan menampilkan "awak," yang pada dasarnya kelompok pemain Anda dapat mengambil ke dalam permainan sekaligus. Namun, awak dapat ditransfer melalui dari game ke game Rockstar Rockstar. Jadi Anda dapat mengambil kru yang Anda miliki di Max Payne 3 dan mengundang mereka ke Grand Theft Auto V dan sebaliknya.
Crews dapat terdiri dari 1-5 pemain (meskipun awak 1 jenis mengalahkan tujuan.) Ketika bergabung dengan kru, Anda akan bertugas menyelesaikan misi kru khusus yang fokus pada kerjasama tim dan strategi kooperatif. Menyelesaikan misi sebagai kru akan mendapatkan poin pengalaman dan penghargaan bagi semua anggota awak. Ini spin MMO yang bagus kecil di penghancuran semena-mena GTA kami telah datang untuk mengetahui dan cinta.
Grand Theft Auto V Screenshot
Namun, mungkin bagian yang paling menarik dari trailer GTA V adalah titik-titik yang tidak menunjukkan sisi cerah dari Los Santos. Adegan memamerkan orang tunawisma yang hidup di bawah jembatan, daerah kota jatuh ke dalam rusak, orang-orang menjual rumah mereka untuk memenuhi kebutuhan, dan banyak lagi. Tampaknya seolah-olah Rockstar sebenarnya akan menyindir ekonomi Amerika gagal, yang merupakan langkah berani. Kita harus bertanya-tanya apakah mereka juga akan menyindir pemilu mendatang kami juga.




WWE ‘13 Review



Central

WWE ‘13 Box Art
System: PS3, Xbox 360*
Dev: Yuke’s Yokohama
Pub: THQ
Release: October 30, 2012

Players: 1-4
Screen Resolution: 480p-1080pBlood, Crude Humor, Mild Language, Mild Suggestive Themes, Use of Alcohol, Violence
The Pinnacle Of The WWE’s Story
by Angelo M. D’Argenio
Ah, pro wrestling, the soap opera for men, the testosterone-fueled stage play, the drama of barbed wire, folding chairs, and ring-sized cages. If you were a boy growing up in the 1990s and early 2000s, your life was probably saturated with the stuff. You would spend every lunch period talking about Stone Cold Steve Austin’s feud with Vince McMahon, or The Undertaker’s feud with Kane, or the crazy stuff that D-Generation X did on Monday Night Raw. You never really talked about the moves or the matches themselves. You talked about the storyline and the narrative surrounding these WWE (at that time, WWF) events, and picked your favorite wrestler hoping that someday he would get the shot at the title. Yes, wrestling was all about the story, and WWE ‘13 by THQ is one of the first games to realize this.
The focal point of WWE ‘13 is easily the Attitude Era mode, which brings you back in time to relive the days when wrestling changed hands from “superheros” like Hulk Hogan and The Ultimate Warrior, to badasses like The Rock, Triple H, and “Stone Cold” Steve Austin.
I cannot stress enough how wonderfully this mode is put together. It acts as a sort of wrestling history lesson, outlining the feud between the WWF and the WCW, showing you ratings timelines that compare the two franchises, and letting you control all the biggest superstars on their road to superstardom.
WWE ‘13 Screenshot
It starts with the forming of D-Generation X and goes clean through Mick Foley’s rise to the top as Mankind, Dude Love, and Cactus Jack. These are names that even the casual wrestling fan will notice, and playing through the Attitude Era is like a walk down Memory Lane, filling in the blanks between the iconic matches that you begged your parents to buy you on pay-per-view.
The Attitude Era mode’s commitment to narrative is stunning. Actual audio from classic WWE matches is used both in matches and in cutscenes. Characters move exactly as the real superstars moved in the original event. Your goals are never simply to win, but rather to re-create the events that took place in the match you are currently participating in. You’ll have to hit certain moves, bring characters to certain locations, assault wrestlers with specific objects at specific times, and even wait for unexpected cutscenes and quick time events to make your wrestling even more cinematic. Completing all of these “historical bonus objectives” unlocks additional matches and cutscenes as well as new characters, costumes, arenas, belts, and more, all to be used in the game’s many other modes.
WWE ‘13 Screenshot
Of course, not everyone will enjoy this particular Memory Lane (even if it is the best mode the game has to offer). For these people, the game gives you a panoply of tools to create your own wrestling narrative. Of course, the ability to make your own superstar returns with even more options. You can now layer on shin guards, under-armor, clothing, accessories, and all sorts of trinkets to get the exact look you want. You can color any of these pieces a variety of colors and hues, right down to your wrestler’s actual skin tone. You’d better believe I made a giant green Incredible Hulk.
But this is just the tip of the iceberg. Once you’ve made your very own wrestler, you’ll want to flesh out his move-list. If none of the signature and finishing moves seem to be striking your fancy, then you can make your very own move instead. Then, of course, you’ll want to tweak the character’s stats and design their entrance movie, music, and animation, and even flesh out who they have rivalries and conflicts with.
Not enough customization for you? Don’t worry, the game has more. Let’s say you want to make your own belt, say, the WWE Master of the Universe title. You can design how the belt looks, who holds the belt, when it’s going to be defended and how, and more.
WWE ‘13 Screenshot
Say the normal arenas are too boring for you. Well, you can customize those too. You can choose what the ring looks like, what lighting your use, what entryway you’ll use, and even how big the crowd is and what behaviors they have. You can customize everything right down to the Titantron.
Perhaps Smackdown and Raw aren’t enough weekly events for you? You can customize your own WWE weekly event, pay-per-view event, or whole season. You can choose what matches are held, what titles are wagered, and who makes an appearance. You essentially get to be put in the driver’s seat as Vince McMahon himself.
Now, let’s say you’ve done all of this, but you still aren’t satisfied. Sure, you can take your custom wrestler with a custom belt to a custom arena in a custom event location, but what is wrestling without the story? Luckily, WWE ‘13 lets you customize that as well. You get to set up feuds, create your own cinematic sequences, and flesh out your own storylines however you like. You can set up backstage assaults, sudden match interruptions, pre- and post-match taunting, and even more! The narrative is entirely in your own hands. This is a level of narrative customization we haven’t seen from current day RPGs and other narrative-centric games. WWE ‘13 is almost a “make your own game” suite.

COD Black ops 2 trailer


Sabtu, 22 Desember 2012

Far Cry 3


Far Cry 3 Box Art

System: PS3, Xbox 360*, PC
Dev: Ubisoft Montreal
Pub: Ubisoft
Release: December 4, 2012
Players: 1 (2+ Online)
Screen Resolution: 480p-1080pBlood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs
Like A Butterfly, But With More Killing And Nudity.
by Josh Engen
A few hours into the Far Cry 3 campaign, we're introduced to a side character named Agent Huntley, an ex-CIA operative who is secretly investigating the illegal activities on Rook Island. Huntley is holed up inside of a secret room underneath his tropical hut, and refuses to do any investigation on his own, relying instead on external operatives to report back. But even though Huntley's miserly disposition characterizes him as a bit of a screwball, his fears are irrefutable. "This Island will change you," he warns, and he's right on the money.
See, Far Cry 3 isn't just another first-person shooter; it's an investigation into the process of natural selection and a study on psychological transformation. As grandiose as this may sound for a video game, it's the truth. Ubisoft has managed to create a game that forces players to evaluate their own ethical boundaries, and then break them.
Far Cry 3 Screenshot
The campaign starts like so many terrible teenage horror movies: with a group of young, attractive coeds on an extravagant vacation to some tropical island. Predictably, the picturesque location soon becomes a backdrop for something far more sinister, and one of the coeds is tasked with leading the group out.
But that's where the similarities end. The movie version would quickly descend into a mindless horror-porn slasher-fest, but Far Cry 3 becomes something much more terrifying.
When we're introduced to our protagonist, Jason Brody, he is trapped inside of a bamboo cell with his brother Grant. The two, along with the rest of their group, have been taken captive by a gang of privateers who plan to ransom them back to their families.
Grant is an all-American pretty boy, whose military training quickly comes in handy. He's the type of character that you'd expect to see in the starring role of any first-person shooter. Jason, on the other hand, winces when Grant makes the first kill of the game and becomes queasy at the thought of any more killing. In fact, as I was playing through the opening sequence, I turned to my wife, who likes to eat giant salads and watch me play video games, and said "Why can't I play as Grant?"
Far Cry 3 Screenshot
But that's the beauty of Far Cry 3. Jason Brody is the perfect protagonist, and it's because he's a weakling.
As the story unfolds, Jason is forced to make a series of difficult decisions that fundamentally change his psychology. After you've known Jason for a few short hours, he's already become something much more deranged than he was in that bamboo cell. And it all crescendos to a scene where Jason must decide who he wants to be: the person he was, or the person he has become.
Like I said, grandiose.
Now, I've already heard people referring to Far Cry 3 an "FPS Role Playing Game." And even though it does have some RPG elements, Far Cry 3 is a shooter at heart. Sure, there's a crafting tree, and a skill tree, and the campaign often feels like a quest line, but it has a linearity to it that no open-world RPG could ever dream of. The campaign is articulate and compelling, and contains very few unrelated side quests.
Far Cry 3 Screenshot
However, even with its linear feel, Far Cry 3 still plays like an open world shooter. The single-player campaign itself contains about 35 hours of gameplay, depending on how many times you fail a quest or run off in search of a wild animal to turn into a wallet. There are a handful of side quests and minigames, but you'll get your money’s worth even if you stay on the main path.
The crafting tree is pretty self-explanatory if you've ever played an RPG. Hunting animals and gathering plants nets you the resources to craft bags, holsters, syringes and a number of other things. The syringes deliver a potion-like effect that wears off after a short time.
Skills are gained by spending the experience points that you've acquired throughout your various travels/battles. As you learn each skill, a new tattoo is etched into your left arm—a physical representation of the psychological transformation that Jason Brody is undergoing.
But, and it pains me to say this, Far Cry 3 is not without its drawbacks. The controls, for instance, have a natural, responsive feel, but the built-in auto-aim function, like most auto-aims, is often handicapping. On occasion, like when trying to hit a long-distance shot, auto-aim is just what the doctor ordered. But in a massive firefight, it's best to put that Call of Duty skill set to good use.

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Call of Duty: Black Ops 2 Ulasan

Call of Duty: Black Ops 2 Box Art
Sistem: Xbox 360 *, * PS3, PC, Wii U *Dev: TreyarchPub: ActivisionRilis: November 13, 2012Pemain: 1 (2 + Online)Resolusi Layar: 480p-1080pDarah dan Gore, Kekerasan Intens, Bahasa Kuat, Tema sugestif, Penggunaan Obat
Finally, A Call Of Duty Game That’s More Than Just A Call Of Duty Game
by Josh Engen
By now, even if you're reading this at midnight on launch day, you've probably already managed to get your hands on a copy of Black Ops 2. If so, anything that I say in the following paragraphs will have very little influence on how much of your paycheck Activision is going to get their hands on. But if you're one of the few people waiting until the review scores come in, it's probably safe for you to go and pick up a copy. Trust me.
Now, I know that what I'm about to say will probably make me sound like a mindless Call of Duty fanboy, but Activision's latest outing is quintessentially different from anything they've ever done in the past. Sure, Black Ops 2 has that unmistakable CoD flavor, but it's also a bit angrier, and it as more depth and more surprises than any of the previous incarnations.
The single-player campaign, for instance, is arguably the most impressive in the Call of Duty franchise. Obviously, there will be those who argue in favor of MW1's superiority, but the replay value in Black Ops 2 is what edges the competition.
Call of Duty: Black Ops 2 Screenshot
The story itself was written by David S. Goyer, who also wrote the previous Black Ops script and penned a couple of small, indie movies called Batman Begins,The Dark Knight, and The Dark Knight Rises. The story arc builds heavily on Black Ops 1, but where the first BO's storyline was incoherent at points, BO2 manages to stay focused without becoming monotonous.
The timeline in Black Ops 2 is split between the recent future (2025, to be exact), and the recent past (the 1970s and 80s). This time the narrative follows David Mason, who is the son of Alex Mason. You might remember Alex as the guy who spent most of Black Ops 1 being tortured and interrogated.
The thing that makes BO2's single-player campaign genuinely unique within the CoD franchise is Treyarch's decision to add branching plot lines. Throughout the campaign, you're going to make some difficult decisions about which characters live and which ones die. These choices will change the way the narrative progresses and can drastically affect the end game outcome. A few weeks ago, I got that chance to sit down with Mark Lamia, Studio Head at Treyarch, and he mentioned that the game has roughly six primary endings. However, the way that the Black Ops 2 plotlines interweave with one another will have a surprising effect on the overall outcome.
I ran through the campaign twice, making completely different decisions both times, and was genuinely surprised by the aftermath (literally, in some cases). Also, the fact that Black Ops 2 also allows you to customize your single-player loadout (to a certain extent) makes playing throughout the campaign a second time almost as interesting as the first.
Another one of BO2's defining elements is probably going to be its most controversial feature: Strike Force Missions.
Call of Duty: Black Ops 2 Screenshot
Treyarch created these missions in order to insert a level of sandbox-style RTS gameplay into an otherwise FPS experience. Players control squads of soldiers and equipment from a top-down “Overwatch" viewpoint. But, at any time, you're able to select a unit and take over first-person control.
The Strike Force Missions are non-linear, meaning that you can choose not to play them if they're not your thing. However, given the branching story lines, avoiding them could have certain consequences within your campaign.
Now, as much as I wanted to love these missions, I couldn't bring myself to overlook their flaws. If you've had any past experience with real-time strategy games, these missions are going to be incredibly frustrating. The A.I. of your friendly units makes them uncontrollable. If you don't tell your squads, with incredible specificity, where to go and who to kill, they will be dead within seconds of finding an enemy. Eventually, I would simply just horde them all into a corner take control of them individually in order to complete the mission.
In fact, if I'm being honest, there's a good chance that I would have given Black Ops 2 a higher rating if Treyarch had removed the Strike Force missions altogether.
However, whatever frustration I had during the single-player campaign was quickly forgotten when I loaded up the multiplayer. Treyarch has really done an amazing job taking the CoD franchise and carving out unique title within the overall framework.
Call of Duty: Black Ops 2 Screenshot
They've axed the standard perks/attachment loadout system in favor of what they're calling a "Pick 10" system. This allows players much more control over the individuality of their loadout.
For instance, if you're the type of person who prefers gunplay to perks, the Pick 10 system would allow you to add a third attachment to your gun in favor of a third perk. Or, if you'd rather have 2 extra perks, you have the option of removing your weapon attachments altogether.
Now, hardcore CoD players are going to love the customizability that the Pick 10 system offers, but I think there's a good chance that it will eventually cause some unforeseen balance issues when people start to get the hang of it. Hopefully Treyarch will keep an eye on the way certain types of unbalanced loadouts affect the overall gameplay, because CoD players love exploits.
Fans of the previous Treyarch titles will be happy to know that the mechanics and gunplay feel familiar. Explosives may be toned down a bit, but that's probably a good thing. Actually, I know for a fact that it's a good thing. Screw everyone who likes that grenade attachment.
Treyarch has also taken it upon themselves to create a new league-play system from the ground up. Players who want to participate simply need to create a team and log onto the matchmaking system. After a few qualifying matches, your team will be added to a ladder where you'll be continuously matched up against teams of your specific skill level.

Cheat Code Central (http://s.tt/1tcco)