Selasa, 08 Januari 2013

Grand Theft Auto V Preview


Grand Theft Auto V Box Art
System: Xbox 360, PC, PS3
Dev: Rockstar
Pub: Rockstar
Release: TBA
Players: 1
Screen Resolution: 480p-1080p
A Satire On Los Angeles Life
by Angelo M. D'Argenio
What info do we have about Grand Theft Auto V? Well, we have a trailer, a bunch of screenshots, and a few scattered statements from Rockstar, but we still don't have a clear picture of what our next crime spree looks like. So let's take a minute to look at all that we have seen so far and make some educated guesses about what Grand Theft Auto V is going to be like.
Grand Theft Auto V Screenshot
First of all, it was confirmed that Grand Theft Auto V would take place in Los Santos, a city in San Andreas. Many of you may remember San Andreas from, appropriately enough, Grand Theft Auto: San Andreas. But that game wasn't a numbered title. Still, GTA titles tend to stand on their own anyway, so the V in GTA V's title is probably insignificant.
However, the fact that we are going back to San Andreas is not insignificant at all. Perhaps this means that we will see a renewed focus on RPG-like elements, much as we had in San Andreas. Perhaps this means that we will see old characters and places return as well. San Andreas and Los Santos are based around Los Angeles and Southern California, so we can be sure to see plenty of riffs on SoCal culture. Heck, I wouldn't be surprised if Los Santos hosts some sort of riff on E3.
Grand Theft Auto V Screenshot



The trailer took us to several places in Los Santos, including the surrounding areas of Vinewood, Vespucci beach, and Pleasure Pier. 
Obviously, these are based on Hollywood, Venice Beach, and the Santa Monica pier. The trailer also took us to Little Seoul, which is a riff on Koreatown. In addition, it appears as if we are going to end up going into the wilderness as well, with the trailer showing off some mountainous regions and wooded areas.
One of the biggest draws of Grand Theft Auto is the ability to, well, commit Grand Theft Auto. Grand Theft Auto V, though, will also allow you to commit Grand Theft Aerial and Grand Theft Naval. The trailer showcased vehicles such as helicopters, planes, Jet Skis, and more. Rockstar is obviously diversifying the types of vehicles you can pilfer this time around. A tank is only the tip of the iceberg. Here's hoping we eventually get to steal shuttles to the moon.
Grand Theft Auto V Screenshot
Grand Theft Auto V is also going to integrate several new side activities as well. Remember how GTA IV let you go bowling with contacts. Well, GTA V will let you play golf, practice yoga, go hiking and more. We may even see a return of a Red Dead Redemption-style poker minigame. Rockstar already has the code for it, after all.
Grand Theft Auto V juga akan mencakup fokus baru pada multiplayerPermainan ini akan menampilkan "awak," yang pada dasarnya kelompok pemain Anda dapat mengambil ke dalam permainan sekaligus. Namun, awak dapat ditransfer melalui dari game ke game Rockstar Rockstar. Jadi Anda dapat mengambil kru yang Anda miliki di Max Payne 3 dan mengundang mereka ke Grand Theft Auto V dan sebaliknya.
Crews dapat terdiri dari 1-5 pemain (meskipun awak 1 jenis mengalahkan tujuan.) Ketika bergabung dengan kru, Anda akan bertugas menyelesaikan misi kru khusus yang fokus pada kerjasama tim dan strategi kooperatif. Menyelesaikan misi sebagai kru akan mendapatkan poin pengalaman dan penghargaan bagi semua anggota awak. Ini spin MMO yang bagus kecil di penghancuran semena-mena GTA kami telah datang untuk mengetahui dan cinta.
Grand Theft Auto V Screenshot
Namun, mungkin bagian yang paling menarik dari trailer GTA V adalah titik-titik yang tidak menunjukkan sisi cerah dari Los Santos. Adegan memamerkan orang tunawisma yang hidup di bawah jembatan, daerah kota jatuh ke dalam rusak, orang-orang menjual rumah mereka untuk memenuhi kebutuhan, dan banyak lagi. Tampaknya seolah-olah Rockstar sebenarnya akan menyindir ekonomi Amerika gagal, yang merupakan langkah berani. Kita harus bertanya-tanya apakah mereka juga akan menyindir pemilu mendatang kami juga.




WWE ‘13 Review



Central

WWE ‘13 Box Art
System: PS3, Xbox 360*
Dev: Yuke’s Yokohama
Pub: THQ
Release: October 30, 2012

Players: 1-4
Screen Resolution: 480p-1080pBlood, Crude Humor, Mild Language, Mild Suggestive Themes, Use of Alcohol, Violence
The Pinnacle Of The WWE’s Story
by Angelo M. D’Argenio
Ah, pro wrestling, the soap opera for men, the testosterone-fueled stage play, the drama of barbed wire, folding chairs, and ring-sized cages. If you were a boy growing up in the 1990s and early 2000s, your life was probably saturated with the stuff. You would spend every lunch period talking about Stone Cold Steve Austin’s feud with Vince McMahon, or The Undertaker’s feud with Kane, or the crazy stuff that D-Generation X did on Monday Night Raw. You never really talked about the moves or the matches themselves. You talked about the storyline and the narrative surrounding these WWE (at that time, WWF) events, and picked your favorite wrestler hoping that someday he would get the shot at the title. Yes, wrestling was all about the story, and WWE ‘13 by THQ is one of the first games to realize this.
The focal point of WWE ‘13 is easily the Attitude Era mode, which brings you back in time to relive the days when wrestling changed hands from “superheros” like Hulk Hogan and The Ultimate Warrior, to badasses like The Rock, Triple H, and “Stone Cold” Steve Austin.
I cannot stress enough how wonderfully this mode is put together. It acts as a sort of wrestling history lesson, outlining the feud between the WWF and the WCW, showing you ratings timelines that compare the two franchises, and letting you control all the biggest superstars on their road to superstardom.
WWE ‘13 Screenshot
It starts with the forming of D-Generation X and goes clean through Mick Foley’s rise to the top as Mankind, Dude Love, and Cactus Jack. These are names that even the casual wrestling fan will notice, and playing through the Attitude Era is like a walk down Memory Lane, filling in the blanks between the iconic matches that you begged your parents to buy you on pay-per-view.
The Attitude Era mode’s commitment to narrative is stunning. Actual audio from classic WWE matches is used both in matches and in cutscenes. Characters move exactly as the real superstars moved in the original event. Your goals are never simply to win, but rather to re-create the events that took place in the match you are currently participating in. You’ll have to hit certain moves, bring characters to certain locations, assault wrestlers with specific objects at specific times, and even wait for unexpected cutscenes and quick time events to make your wrestling even more cinematic. Completing all of these “historical bonus objectives” unlocks additional matches and cutscenes as well as new characters, costumes, arenas, belts, and more, all to be used in the game’s many other modes.
WWE ‘13 Screenshot
Of course, not everyone will enjoy this particular Memory Lane (even if it is the best mode the game has to offer). For these people, the game gives you a panoply of tools to create your own wrestling narrative. Of course, the ability to make your own superstar returns with even more options. You can now layer on shin guards, under-armor, clothing, accessories, and all sorts of trinkets to get the exact look you want. You can color any of these pieces a variety of colors and hues, right down to your wrestler’s actual skin tone. You’d better believe I made a giant green Incredible Hulk.
But this is just the tip of the iceberg. Once you’ve made your very own wrestler, you’ll want to flesh out his move-list. If none of the signature and finishing moves seem to be striking your fancy, then you can make your very own move instead. Then, of course, you’ll want to tweak the character’s stats and design their entrance movie, music, and animation, and even flesh out who they have rivalries and conflicts with.
Not enough customization for you? Don’t worry, the game has more. Let’s say you want to make your own belt, say, the WWE Master of the Universe title. You can design how the belt looks, who holds the belt, when it’s going to be defended and how, and more.
WWE ‘13 Screenshot
Say the normal arenas are too boring for you. Well, you can customize those too. You can choose what the ring looks like, what lighting your use, what entryway you’ll use, and even how big the crowd is and what behaviors they have. You can customize everything right down to the Titantron.
Perhaps Smackdown and Raw aren’t enough weekly events for you? You can customize your own WWE weekly event, pay-per-view event, or whole season. You can choose what matches are held, what titles are wagered, and who makes an appearance. You essentially get to be put in the driver’s seat as Vince McMahon himself.
Now, let’s say you’ve done all of this, but you still aren’t satisfied. Sure, you can take your custom wrestler with a custom belt to a custom arena in a custom event location, but what is wrestling without the story? Luckily, WWE ‘13 lets you customize that as well. You get to set up feuds, create your own cinematic sequences, and flesh out your own storylines however you like. You can set up backstage assaults, sudden match interruptions, pre- and post-match taunting, and even more! The narrative is entirely in your own hands. This is a level of narrative customization we haven’t seen from current day RPGs and other narrative-centric games. WWE ‘13 is almost a “make your own game” suite.

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